I’m changing hats from artist to solo game dev for a bit. I’ve always want d to create my own video game and release it, now is the time maybe ??
From the time we participated to the gmtk game jam, I’ve been enjoying myself creating vidéo games.well some very simple ones, since I’ve been playtesting so many games.
Because I have now a code base on Godot 4.4 that is working why not use it to create some prototypes ? It’s very quick and super fun to do. It’s much more easy a job than drawing cus it’s all rational, is it working or not while drawing is very brain wrecking as you never know how or when a piece is finished
I took a week just to pro type the oh so many game ideas I had

First prototype was my old concept rogue Dog Joe, I reused most of the code I wrote some year ago to control the hero. Player is just a small cute dogs biting through a horse of spooky taxidermy animals…
Second prototype was a farming simulation. I had way too much fun playing stupid farming games in the game jam, like collecting eggs seing your harvest stock growing…I thought I would make use of my word witch ella the word witch concept where the protagonist imbue her crops with good magic words and ideas to harvest the best vegetables to feed a stranded star !

Third prototype was a cute horror game, a mix of cutesy silent hill and random deck card games in a minimal art style.
The card handling system I got in a git hub repository, and improved it to fit my game. There I implemented player turn and enemy turn where using cards to art mack defend or heal would eat up the action meter bar as well as moving and discussing with the enemy, persona style !!
I also have a cute fat cat following you as a side kick :))

Finally I decided to develop the rogue Dog Joe prototype as it felt way less scope than the other games. I felt I could use mix of vampire survivor, random perks and skills builds, and jojo bizarre adventure weird atmosphere.
Currently my hero can attack dash change attack style. I implemented a single open arena with an enemy spawner that can generate random themed waves of three different enemy types. A rusher, a heavt melee attacker, and a ranged bullet firing bird.
I have many perks that you can choose at the end of each wave as stat boosts, new skills like vampiric aura or Regen abilities.
I have stat tracking system a test level and nice pack like enemy behavior so they would circle around the hero before attacking !
I created a jojo stand ability which sound very funny to develop!!
What’s next ? A clear perk and skill tree with different directions, melee attacks, range attack or special stand power to run though the waves.
Some boss fights would be great
And a better variety of enemy that would punish bad skill picks.
I want to release this game on steam for the looks so let’s see !!